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(2 - 8) Kurland Mire (WIP)

12 Mar 2015, 21:45 PM
#1
avatar of IronMedic

Posts: 318



(2 - 8) Kurland Mire


Current Version: 0.5









basic concept: A (somewhat) competitive map that supports all "game sizes", both core area and popcap changes depending on game size.






Game Size1v12v23v34v4
Popcap per player1001006550
Corearea288x288320x320320x320352x352
Blizzard frequency(min)5-157-157-1510-15
Blizzard lengthvery-shortshortshortnormal

note: This is just a basic concept

Changelog:
19 Mar 2015, 21:10 PM
#2
avatar of IronMedic

Posts: 318

First public version (v0.2)
20 Mar 2015, 14:53 PM
#3
avatar of IronMedic

Posts: 318

Minor fixes related to terrain (v0.3)
28 Mar 2015, 13:18 PM
#4
avatar of IronMedic

Posts: 318

Developed the base of team one, updated minimap, new trailer and previews. (v0.4)
28 Mar 2015, 19:36 PM
#5
avatar of empirescurropt

Posts: 708 | Subs: 1

Good presentation and great work ^^ !!

If my internet gets back to normal i will try this for sure but +++ on the presentation !! i hope that others mode follow the example

5/5 !! ^^
31 Mar 2015, 21:39 PM
#6
avatar of IronMedic

Posts: 318

Good presentation and great work ^^ !!

If my internet gets back to normal i will try this for sure but +++ on the presentation !! i hope that others mode follow the example

5/5 !! ^^


I really appreciate hearing that. :blush:
25 May 2015, 15:12 PM
#7
avatar of IronMedic

Posts: 318

v0.5 is almost complete, have to write a map description, capture a new trailer and previews.
I also would like to find a solution on preventing players from spawning at undesired locations when using random spawn.
30 May 2015, 23:40 PM
#8
avatar of IronMedic

Posts: 318

Developed the ruined city, refined script and pathfinding, new trailer, And more.(v0.5)
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Today, 01:34 AM
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Today, 00:16 AM
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Yesterday, 20:34 PM
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Yesterday, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Yesterday, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
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25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM

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