A change for the ZiS 3
1 Oct 2021, 04:12 AM
#1
Posts: 1563
ok, here is my idea why don't make the ZiS 3's barrage into a toggle mode like how AP and HE rounds are in ISU-152 instead of an ability. The zis can toggle between brumbar like arty and at gun with a decent cooldown in the middle. It kinda ridiculous how it can instantly go from being an at gun to arty piece and back so quickly.
1 Oct 2021, 04:55 AM
#2
Posts: 999 | Subs: 1
I assume the barrage would still cost munitions in your proposal? If yes, a shell switch inducing a slight delay might not be a bad idea. At least it would require a bit more foresight to use the barrage that way.
1 Oct 2021, 06:13 AM
#3
Posts: 1563
I assume the barrage would still cost munitions in your proposal? If yes, a shell switch inducing a slight delay might not be a bad idea. At least it would require a bit more foresight to use the barrage that way.
Well, i was thinking not a barrage but it switches to an arty mode with reasonable cool-down between each shell no munitions cost. But what you thought could actually be better, since the point is to add risk to use the ability as you won't be able to quickly switch and go after the MG's that punishing you for being sloppy with you movement or not have to deal with charging vehicles.
1 Oct 2021, 06:42 AM
#4
Posts: 999 | Subs: 1
yeah i don't think a simple shell-switch alone would be good idea. you'd basically have to neuter the AI mode into uselessness, otherwise you'd end up with another massively OP unit even outshining the baby-AT gun prior to the canister shot nerf.
1 Oct 2021, 06:44 AM
#5
Posts: 1563
yeah i don't think a simple shell-switch alone would be good idea. you'd basically have to neuter the AI mode into uselessness, otherwise you'd end up with another massively OP unit even outshining the baby-AT gun prior to the canister shot nerf.
That why I said your idea of having to switch in order use a barrage might be a better idea.
1 Oct 2021, 11:42 AM
#6
Posts: 786 | Subs: 1
not needed for the zis-3 but could be amazing if the su-76 got a kv-2 lite siege mode, since the su-76 is kinda trash rn
1 Oct 2021, 13:55 PM
#7
Posts: 5279
I don't think it's necessary, but if it was done, the toggle could apply the muni drain that old T70 auto repair used to to keep it balanced. It's an AT gun that can be a field gun, I wouldn't want to see cheesy shenanigans of mass infinite arty barrage that can then fight off any tanks.
3 Oct 2021, 21:57 PM
#8
Posts: 731
Maybe for SU76 and replace T34/85 RAM ability?
3 Oct 2021, 22:08 PM
#9
Posts: 17914 | Subs: 8
That's more of an idea for CoH3, such change is too major for CoH2.
4 Oct 2021, 00:23 AM
#10
Posts: 1375
Maybe for SU76 and replace T34/85 RAM ability?
T70 ram :flushed:
4 Oct 2021, 06:10 AM
#11
Posts: 1563
That's more of an idea for CoH3, such change is too major for CoH2.
Assuming we get the Soviets in coh3 that is.
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