Something overlooked in the sustained bleed math is that fewer entities also means fewer targets.
Fewer targets means more enemy entities targeting the same model which in turn means greater chance of model drop.
This is an effect that snowballs as well.
A gren squad facing up against a con squad will have models targeted with additional enemy rifles, where the cons inversely will have at least 2 models that will not be targeted at a time.
This sounds good on paper, it doesn't hold up in game, however. The rifles have cobra/stormtrooper accuracy, 60 bullets fired and 10 hit their target. If the accuracy was equal, then yea the larger allied squads would always win.
A single OKW player can concentrate enough infantry based anti-infantry to hold back 2 allied players, given that they aren't using elite infantry. That's because okw units hit their targets often, even without special weapons. When concentrated (blobbed, w/e you want to call it) there is no contest.
You couldn't win this so easily when obers were more expensive, that was supposed to be the limiter keeping them from becoming the main force(long gone). So they are more efficient fighters and according to the percentages to reinforce, they are cheaper too. They also used to take forever to reinforce, so if you lost models it actually had an impact on your map control capability. You couldn't just play like shit and keep reinforcing them like conscripts. You had to really think if you wanted to be it all on have them stand up to an allied blob. These days though, who cares? You're floating a huge amount of MP and you can quickly reinforce them in the field.
Elite allied units will eliminate the efficiency gains of okw or reduce the gap significantly. Paratroopers are especially capable. I'm sure commandos and shock troopers hold up well too. However, there is one really big problem with this. We again have allies tied to a doctrine to do something that axis can do without a doctrine. This isn't an asymetrical balance, it is a design imbalance. The allied factions should have had higher tier stock units on par with panzer grenadiers and obers.
However, to be fair, panzer grenadiers are very different from how they were introduced. They used to outright block bullets with body armor values, like shocks still do. That was removed and replaced with a received accuracy and I guess even later their target size was made tiny as well(?). The armor meant that you could get past it with small arms that had higher armor penetration values(like heavy machine guns). Now they just walk through the hmg(lel).
I'm not fully sure how the upkeep system works in coh2. I'm guessing they are pretty screwed. That's where I would place a higher burden on axis. A higher upkeep cost on these harder hitting units means they become harder to replace(no longer expendable). The current upkeep with the current fighting efficiency of axis units is too cost effective leading to axis floating mp and allies empty at equal skill levels across the majority(not the top tier best players, if it is I just don't know).
In case you axis players think this state is great, I can tell you some points of why it is not good for you.
- You're going to have higher skilled allied players fighting lower ranked axis players(this is bad for the game as a whole, because new players are then discouraged and quit)
- Moral on the allied side drops and people quit early, so if you like commanding tigers and panthers you will be robbed of this pleasure
- When you do face players that last, they are going to be exceptionally skilled through these hard fought battles and instead of gradual changes through the ranks, you are going to have steep sudden changes in difficulty
- For those of you that like a challenge and play axis, it will be degraded